Saturday, February 11, 2012

Blizzard and Valve Queue for Legal Battlegrounds Over DotA



The term "DotA" was first launched as a Warcraft III mod but Valve is trying to take the name for their upcoming DotA 2 game. Blizzard does not agree, with Rob Pardo saying:

 "It just seems a really strange move to us that Valve would go off and try to exclusively trademark the term considering it's something that's been freely available to us and everyone in the Warcraft III community up to this point...To us, that means that you're really taking it away from the Blizzard and Warcraft III community and that just doesn't seem the right thing to do"


Valve then countered that the community was okay with it, with Gabe Newell saying:

"The issue with that was, when we were talking with IceFrog originally, he wanted to build the sequel to DOTA. So the reason to call it Dota 2 is it actually does a pretty good job of communicating to gamers what it is the game is going to be. If a gamer looks at this game and you ask them, is that Dota 2? They're going to say yeah, that makes sense. That's a good name for it. That's really what's driving that. I haven't had any customers or gamers react negatively to it. They seem to be pretty comfortable with it."  

Two of the developers that were involved with the original DotA game filed to block Valve's application, which is still an ongoing case. In Blizzard's case, they contend that DotA has been used by the community for the Warcraft 3 mod and that Valve has never used it before.

"DOTA, that for more than seven years has been used exclusively by Blizzard and its fan community, under license from Blizzard. By virtue of that use, the DOTA mark has become firmly associated in the mind of consumers with Blizzard, including to signify a highly popular scenario or variant of one of Blizzard's best-selling computer games, Warcraft III...

In contrast to Blizzard, Applicant Valve Corporation ("Valve") has never used the mark DOTA in connection with any product or service that currently is available to the public. By attempting to register the mark DOTA, Valve seeks to appropriate the more than seven years of goodwill that Blizzard has developed in the mark DOTA and in its Warcraft III computer game and take for itself a name that has come to signify the product of years of time and energy expended by Blizzard and by fans of Warcraft III. "

Blizzard then goes on to argue that the World Editor EULA requires Blizzard's prior written consent to use for any commercial purpose, which they have granted to various 3rd parties for the promotion of the DotA mod. Valve's response is a denial or lack of sufficient information claim of anything that mentions Blizzard's widespread and long standing use of the mark.

The companies will either come to an agreement of some kind or the case could move on to a trial later this year.

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